Thursday, March 3, 2011

11. Game It Up

While the Atari controversy plunged video games into a nearly non-redeemable hole, since they renewed their popularity through Nintendo, they have become a staple in households. In fact, according to latest statistics, 65% of US households play video games! The nationwide video game capital is monstrous! If New York is to be believed, however, US video game sales have dropped 4% in January.

What do video games provide us, other than a nation full of addicts? Creating vast worlds and complex story-lines certainly has no place in our current media. Oh, wait, did this creation process not exist in books? As for providing the participant moving images to accompany the story, movies already have that in the bag. What do video games provide then? What makes them a hot commodity? Video games enthrall their participants by offering them the chance to interact in a world outside their own. It is may be true that some take this to the unhealthy extreme of not having a life outside of the game, and their avatar has more friends than they do. For those that use this entertainment medium to expand their creativity, video games can provide an awe-inspiring world. One that I am willing to occasionally plunge into!

Some pretty awesome games:
           Legend of Zelda
           Mario (My dad loves MarioKart)
           Diddy Kong Quest
           Pokemon 

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